Thursday, 9 May 2019

Great Timing - final

Final animation!

Unfortunately, due to personal reasons, this project was a struggle for me to complete. Pacing was a huge issue I had which was not apparent until i was editing the scenes together. On the positive side, this was an opportunity to put my premiere pro skills into practice. I edited the clips in different ways to adjust the individual pace of each part. I think this was a successful attempt.

I set out to create a horror piece that had some cinematic and complex animation (such as the rotation and sink of the seal). In post-production, I decided to deviate from the storyboard slightly by adding in flashes and removing a scene because I wanted to increase the tension by adding some disorientating effects. While my soundscape I had made for my animatic had failed, I edited down the number of sounds for the final( namely a beating heart and excessive static noise). Originally, I had wanted to use the rushing wind to establish the setting, emphasise the isolation (no animals or human noises) and hint at the themes of nature. Then, I was going to have loud static overwhelm and fade out on top of the wind. In the animatic, the feedback I got was that this was too noisy. It did not add to the suspense but instead induced headaches. To combat this, I used the static sparingly and had the two noises melt in and out of each other.

In the future, i would limit the amount of backgrounds I needed to use as I think it would have provided a better sense of space. It would also allow my timing to be a little better as the viewer would be able to register the action of the scene easier.


EVALUATION SHEET EXTRACTS

The purpose of this module was to develop our understanding of the animation production pipeline as we completed all steps from pre-production to post-production work as a single person team. By doing this, I feel I have a disillusioned sense of how long each process takes and the importance of setting limitations to a project. This module has better prepared me for group work as I now know to limit my ideas from the beginning to not over extend my team. I think it is also to improve our understanding of techniques such as how to build an armature and create walk cycles. Surprisingly, I think that the best work I made in this module was the creation of the stop motion armatures and the walk cycle. I think that I made deliberate and well thought out choices when making my model that elevated the standard of my work. For instance, taking the time to source fabric and stitch together the clothing allowed for it to better match my designs than sticking to plasticine would have. It also allowed for cleaner moving when animating as the fabric didn’t dry solid like the plasticine would have. When animating, I considered the force of the wind and how to best hint to his character. Overall, I was more conscious of each choice I made in this process.
Due to personal circumstances, I was not able to apply myself to this module at the level of focus I had anticipated during my early pre-production. The goals I set out for myself in the beginning were not reachable in the situation I was later in. I did not set firm limitations to the task such as limiting the number of backgrounds or textures I could use; this effected the professional level of my work as I could not streamline the animation process to better meet the brief, One of the main issues I have with my animation is timing. I feel that with experience, gauging how long an action convincingly takes and how much to add on will become more instinctual. In the future, I will seek more feedback from peers on the pace of each scene. While being experimental is useful in pre-production in order to try out new ideas, considering the time limit of the project, I should not have jumped from different mediums (pencil to watercolor to digital). I have learnt that the limitations set before the development of a project are vital to ensuring the brief is met. I feel that if I had limited the story to three or four settings, each stage from the storyboarding would have been more suited to the 30 second time limit. My storyboards moved too quickly which prevented good pacing for each scene. I did not notice this until after editing the scenes together in post-production where I did my best to fix this. Despite planning my animation by seconds, I have produced scenes that are too fast to register for the viewer. Next time, there are several things I should do to fix this issue: firstly, my animatic should have been much more developed as the still images did not inform me at all. If I had done this, I could have fixed the timing by adding frames and filler. Another way I could have prevented this is by planning less scenes and pulling the narrative back to a smaller part of the story. In this module, my confidence in software has grown and I have utilized the skills I have learnt in photoshop to make some animation easier and smoother. When working on the stop motion armature, I feel that my thought process was more purposeful than in other tasks. Next time, I would like to maintain this focus and it will be more effective on a project with more realistic restrictions. While I feel that my techincal skill has grown throughout this module (such as the seal and expression scenes being at a higher standard than I could ahcieve before), i know that the timing does not allow for the overall piece to register.

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