Sunday, 28 October 2018

Timing

This week we had to create 3 animations: one of our character simply blinking as a line test, and then two of our storyboard (the first with excessive timing and the last edited to be more effective). The first of the second animation had to be held to 12 frames per frame. Then we had to use a technique called 'fudging' to delete frames to make a smoother animation.




I am happy with how my animations came out but I think that using TV Paint made it more difficult for me as I didn't know the software well. On the other hand, I now feel more comfortable in that software and want to explore it more.
I think I need to improve my consistency in drawing as well as mentally breaking down a movement. While I am happy with the end product, the foot step still looks unnatural. In future, I will recreate the action i want to draw and record it so I can play it back and better understand the frame by frame movement.

After completing this task, I went back to my first animation and refined. I focused on keeping consistent line work and upping the quality by colouring it. I feel that I have improved in quality but I still need to correct my understanding of movement and standard of production.

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