In this module, I have developed an original character through using a character development sheet, creating a full character turn around and producing a dynamic pose reference sheet.Through doing this, I have fleshed out a full design and concept of a character that I can use in my storyboard and future animation projects.
Before getting to the finished product, I started by sketching various features in different styles (ears, mouths, noses, etc). Then, I jumped into making vague drawings involving my favourite features from the page. The most inconsistent part of the design so far was the hair and body which was my next focus. Finally, I moved on to colour concepts, details and finalising the design. I think this helped a lot in becoming more comfortable with the characters shape and applying a personality to go along with the design.
The character fell into the rebel archetype easily and the clothes and hairstyle lent themselves to an athletic character trait which added to the development of her background and personality. The colour palette I chose was earthy, dark and masculine. By using giant round ears and different angles in her body and clothing, her silhouette is distinguishable but simple.
Overall, I think that the character designing process went well as the different elements of the design reflect the personality and archetype of the character. The red hair and piercings are intended to signify typical rebellion while the green colours laced throughout the design hint at a more mellow attitude. However, if i was going to design this character again, I think i would use a different medium to draw her with as the lines are inconsistently thick. I would also be more experimental with exaggerated expressions as it could bring more liveliness to the design.
The biggest issue I have is keeping a consistent volume of form in the turn around sheet. I will be aiming to improve this in future tasks.
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