Tuesday, 18 December 2018

Squash, Stretch, Easing, Arcs

Unfortunately, my project for this task become corrupted. I wanted to produce some experimental animations that would demonstrate my understanding of the principle without becoming too far behind the other tasks. I decided to animate a baseball player using the straight-ahead method. I found this technique more freeing as it produced cartoonish results but the anatomy lacks anchor points in the movement due to the freehand method. I also think the end of the movement is jumpy and would be smoother with more frames and cleaner lines.



I used squash and stretch to exaggerate the expression of the character. I used easing in the speed of the swing and a dramatic arc in the direction of the swing.

I wanted to demonstrate this more throughly so I also produced two animations on the line tester. The first is of an old man pulling a disgusted face. I squeezed the head inwards and pinched the eyes and mouth to bunch up his features.
In the second I used pose-to-pose to draw a man sneezing.

While I am disappointed my original project cannot be used here, I feel that these three animations utilise squeeze and stretch, easing and arcs just as well. The original had issues to do with lack of characterisation and stagnate movements which I tried to remedy this time with the look of the characters and the liveliness I tried to bring to the dynamic baseball bat swing.
I have noticed that i struggle with a sense of volume through out my animations (the character design sheet, the clay ball bounce and now in the man's face). I think that being more mindful and producing more detailed sketches/storyboards to use as a frame work will allow me to be more consistent in the dimensions of my forms.

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